This would involve warping space-time in the opposite direction, and in a very narrow and focused area. Since gravity is usually described as the warping of space-time under the influence of a massive body (like a planet or a star), what is actually being asked for is to create a "spike" that rises out of the gravity well that the object balances upon. Or, if you are dead set on an explained source of military hover technology, use hover technologies which are already battle proven:īy hover technology I presume you actually mean anti gravity. If the hover technology can move you upwards, it probably shouldn't be powered on AA batteries. However, if you can hover up or down, it must be in a position to deal with the potential energy shift that occurs as you move up. I can "levitate" an object by putting a physical support underneath it, and it takes no energy, so if your levitation system just hovers without moving up or down, it doesn't have any specific energy requirements. One technological detail you should get right, even if you handwave it, is the energy required. Don't feel obliged to explain everything about your world - leave some mystery in it! One easy way to do that is to have the characters not really understand how it works, and have to "trust the system" every time they get into their vehicle. Use Sanderson's law, and write the story such that the reader really doesn't need to know much about the hover technology. You will have more success hand waving it away as technology that doesn't need to be understood. Other approaches work great when you're in a constrained environment (such as a magnetic monorail), but don't work so well once you're far off the ground. Antigravity theores have been theorized, but since we are yet to observe a gravaton, we're not really sure how they work. You can levitate a frog in a magnet using its diamagnetic properties, but that required a tremendously powerful magnet that weighs many times more than the frog and would have to be levitated along with it, creating a chicken and the egg problem. The problem with most hover technologies that actually exist is that they tend to work very well in carefully structured environments, but the math simply forbids them from working in open air. ![]() ![]() Clarke's rule, "Any sufficiently advanced technology is indistinguishable from magic," followed by Sanderson's First Law of Magic, "An author's ability to resolve conflict with magic is DIRECTLY PROPORTIONAL to the readers' understand of said magic."
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